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Low-Level Design Interview Preparation Guide

Code Crafter
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If you are preparing for Low-Level Design (LLD) interviews, especially for top tech companies like Google, Amazon, Microsoft or product-based startups. you need a structured approach that includes concept mastery, structured practice, system thinking and interview tactics. Here’s your comprehensive guide to preparing for LLD interviews.

What is Low-Level Design (LLD)?

Low-Level Design (LLD) focuses on the internal workings of a system. Low-Level Design involves designing the classes, interfaces, interactions, object relationships , class responsibilities and design patterns that solve a specific feature or functionality of a system. It's about translating business requirements into a working OOP-based structure.

How to Approach an LLD Problem in Interviews

Low-Level Design interviews assess your ability to architect the internals of a system with proper object-oriented modeling, maintainability, and real-world problem solving. Cracking LLD requires structured thinking, design intuition and clarity of communication.

1. Understand the Requirements

  • Ask clarifying questions about the system’s scope.
  • Understand functional requirements (e.g. “Users can book a cab”).
  • Identify non-functional requirements (e.g. performance, scalability, fault-tolerance).
  • Identify core entities and their responsibilities.
  • Discuss scale & usage patterns: Are we building for 1M users or 100?
  • Write down assumptions explicitly and confirm with the interviewer.
Example Questions to Ask
  • Should the system support real-time updates?
  • Are we persisting data or is it in-memory?
  • Is authentication in scope?

2. Identify Core Features and Use Cases

  • Break the problem down into modules/components (Authentication, Booking Flow, Pricing / Payments, Notifications, Search / Matching Engine etc) .
  • Write user stories like: “A user can book a cab” or “Admin can block a user”.
  • Prioritize must-have vs optional features.
  • Write down each flow you'll design.

3. Identify Entities and Relationships

  • List the main classes (e.g., User, Booking, Ride, etc.).
  • Identify responsibilities of each class.
  • Think of composition/inheritance/associations.

4. Apply OOP and SOLID Principles

  • Ensure your design doesn’t violate SRP.
  • Ensure that your design is modular, extendable and testable.
  • Use interfaces and abstractions properly.

5. Choose Appropriate Design Patterns

  • Think which patterns like Strategy, Observer, Factory, etc., help.
  • Don’t force patterns. Use them only when they add real value.

Most Asked Design Patterns in LLD Interviews (with Use Cases)

Design Pattern Category Use Case Why It's Asked
Singleton Creational Logger, Configuration Manager, DB connection Ensures a single instance , often asked in logger and cache-related LLDs
Factory Creational Notification system (SMS/Email/Push), Shape creator, Vehicle factory Helps in object creation without exposing logic , shows understanding of extensibility
Builder Creational Pizza ordering, Complex form builders, HTTP request builders For constructing complex objects step-by-step , great for immutability & clarity
Strategy Behavioral Payment method selection, Ride fare calculation, Sorting algorithms Replaces conditional logic , shows understanding of open/closed principle
Observer Behavioral Notification system, Event listeners, Stock ticker Enables publish/subscribe , decouples broadcaster from subscribers
Decorator Structural Text formatting, Pizza topping system, Logging layers Adds responsibilities dynamically , tests your layering skills
Template Method Behavioral Game flow, File parsing, Transaction steps Common for shared logic with custom steps , shows how to abstract invariants
State Behavioral ATM operations, Game states, Traffic lights Manages state transitions cleanly , asked to test command and behavior tracking
Command Behavioral Undo/redo systems, Remote control, Task queues Encapsulates actions , shows separation of command from invoker
Adapter Structural Legacy API integration, Payment gateway wrappers Helps integrate incompatible interfaces , shows system adaptability
Composite Structural File-system, UI components, Groups in Splitwise Tree-like structures , asked in recursive object relationships
Chain of Responsibility Behavioral Logging framework, Request filters, Event processing Pass request through chain , shows decoupling and control flow design
Prototype Creational Cloning objects, Game character templates Used when object creation is expensive , shows cloning techniques

6. Use Diagrams to Visualize Your Design

Visuals make your solution easier to explain and understand.

  • Class diagrams for structure.
  • Sequence diagrams for workflow.
  • Component Diagrams for modules and services.
  • State Diagrams for systems with changing states (e.g. elevators, orders).

7. Discuss Edge Cases, Constraints and Extensibility

Show that you think ahead not just for now, but for future changes.

  • How will you add new payment methods?
  • How can you scale this for multiple regions?
  • Talk about extensibility, pluggability and separation of concerns.

8. Talk About Persistence and Storage (Optional)

Depending on scope, you may be expected to discuss data layer.

  • Will data be stored in DB? If so, relational or NoSQL?
  • Should we cache frequently accessed entities like nearby drivers?
  • Is data consistency required (e.g., ACID vs eventual)?
  • Keep it light unless the interviewer asks.

9. Talk About Testing and Maintainability

Great design is testable and maintainable.

  • Use dependency injection for better unit testing.
  • Separate pure logic from side effects.
  • Write modular classes for easier refactoring.

10. Communicate Throughout the Process

Don’t code silently. Speak your thoughts clearly.

  • Talk while drawing diagrams.
  • Justify your design decisions.
  • Be open to suggestions.
  • Adjust your design if interviewer pushes back.

Best Practice Problems (LLD Problems)

System Design Patterns Commonly Used
Library Management System Singleton, Factory
ATM Machine State, Command
Cab Booking System Strategy, Observer
Logger System Singleton, Decorator
Notification System Observer, Strategy
Splitwise Composite, Observer
Parking Lot System Strategy, Factory
Rate Limiter Token Bucket, Sliding Window
Elevator System Observer, State
Tic-Tac-Toe / Chess OOP Modeling, Template Pattern
E-Commerce Cart System Strategy, Command, Observer
File System Composite, Iterator
Hotel Booking System Factory, Strategy, Observer
Online IDE/Compiler Interpreter, Command, Observer
Cache System (e.g., LRU) Singleton, Strategy, Proxy

Summary Checklist

Step Key Activity
✅ Understand Requirements Clarify features, constraints, scale
✅ Identify Entities Use nouns from problem description
✅ Apply OOP/SOLID Make your design flexible
✅ Use Patterns Apply only where needed
✅ Draw Diagrams Visualize class and flow
✅ Handle Edge Cases Think like a product engineer
✅ Show Extensibility Can new features be added easily?
✅ Communicate Interviewer = Collaborator