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Master the Top Design Patterns for Interviews

Jordan M.

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If you are preparing for system design or low-level design (LLD) interviews, learning Design Patterns is no longer optional, it’s essential.

In software development, design patterns are proven, reusable solutions to commonly occurring problems in software design. They are not ready-to-run code but general templates that can be applied to solve design challenges in a systematic way.

Originally popularized by the Gang of Four (GoF) in their book “Design Patterns: Elements of Reusable Object-Oriented Software”, these patterns are now essential for building scalable, maintainable and efficient applications.

They are not code snippets, they are concepts and approaches that guide architecture and class structure.

Why Are Design Patterns Important in Interviews?

Design Patterns often appear in

  • LLD Rounds (Design a Logger, Pizza Builder, etc.)
  • System Design Discussions (Scalable Notification System, Payment Gateways)
  • Project Discussions (Refactoring, SOLID principles)

Interviewers want to see how well you design systems, not just solve algorithms.

Top Design Patterns for Interviews (Categorized by Frequency)

Tier 1: Must-Know Patterns (Frequently Asked)

These patterns show up in 90% of LLD interviews.

Pattern Type Use Case Example
Singleton Creational Logger, DB connection manager
Factory Creational Object creation based on input (Shape Factory)
Builder Creational Pizza builder, complex object creation
Strategy Behavioral Payment gateway, dynamic pricing
Observer Behavioral Notification system, event listeners
Decorator Structural I/O streams, adding features to classes
Command Behavioral Undo/redo functionality
State Behavioral Vending machine, Order processing
Template Behavioral Fixed steps with customizable behavior

Tier 2: Good-to-Know Patterns (Occasionally Asked)

These may come up in deeper design questions or senior-level interviews.

Pattern Type Use Case Example
Proxy Structural Security, logging, lazy-loading
Adapter Structural Third-party integrations
Composite Structural File system, menu hierarchies
Chain of Responsibility Behavioral Request pipelines, validation chains
Mediator Behavioral UI components interaction
Abstract Factory Creational Creating families of related objects

Tier 3: Advanced Patterns (Rarely Asked Directly)

Not commonly asked, but useful for design discussions and system architecture.

Pattern Type Use Case Example
Flyweight Structural Game object optimization
Visitor Behavioral Performing operations on objects
Memento Behavioral Snapshot/undo functionality
Interpreter Behavioral Language parsing
Bridge Structural Decoupling abstraction/implementation
Prototype Creational Object cloning

Basic Format of a Design Pattern

Each design pattern typically includes the following elements

Component Description
Pattern Name Name of the pattern (e.g., Singleton, Observer)
Intent The purpose or goal of the pattern
Problem What problem it solves in software design
Solution How the pattern solves the problem
Structure UML or visual diagram (class relationships)
Participants The roles/classes involved in the pattern
Code Example Real or pseudo-code implementation
Consequences Trade-offs, pros and cons of using the pattern

Real LLD Interview Problems and Matching Patterns

Interview Problem Design Patterns Used
Design a Logger Singleton, Factory
Build a Pizza Ordering App Builder, Decorator
Design a Notification System Observer, Strategy, Template
Build a Payment Gateway Strategy, Factory
ATM or Vending Machine State, Command
Design Middleware/Filters Chain of Responsibility, Proxy

Final Thoughts

Mastering design patterns helps you stand out in LLD/System Design rounds, they show your thinking, architecture skills and design maturity.

Whether you’re building scalable backend systems or designing object-oriented solutions, design patterns will be your superpower.

Frequently Asked Questions (FAQs)<

What are design patterns and why do developers use them?

Design patterns are commonly accepted ways to solve recurring software design problems. Developers use them to avoid reinventing solutions, reduce bugs and build applications that are easier to understand, extend and maintain over time.

Are design patterns really necessary for interview preparation?

Yes. Design patterns are a core part of low-level design and system design interviews. They help candidates explain their thought process clearly and show that they can design scalable and well-structured systems, not just write working code.

Which design patterns should I focus on first for interviews?

Start with the most frequently asked design patterns, including:

  • Singleton
  • Factory
  • Builder
  • Strategy
  • Observer
  • State

These patterns commonly appear in interview problems such as logger design, notification systems and payment gateways.

Do interviewers expect production-level code when using design patterns?

No. Interviewers focus more on design clarity than perfect code. They want to understand your architecture, class responsibilities and why a specific pattern fits the problem. Clear explanations matter more than syntax details.

How do design patterns help in real-world system design?

Design patterns improve code readability, flexibility and maintainability. In real systems, they make it easier to add features, handle change and scale components without breaking existing functionality.

Are design patterns only useful for senior developers?

Not at all. While senior developers use patterns extensively, beginners also benefit from learning them early. Understanding patterns helps new developers write better structured code and avoid common design mistakes from the start.

Can using too many design patterns cause problems?

Yes. Overusing design patterns can add unnecessary complexity. Patterns should solve real problems, not be applied just for the sake of using them. Simple solutions are often better when requirements are small.

How are design patterns related to SOLID principles?

Design patterns often apply SOLID principles in a practical way. For example:

  • Strategy promotes the Open/Closed Principle
  • Observer encourages loose coupling

Using patterns correctly naturally leads to cleaner and more maintainable code.

Should I mention design patterns explicitly during interviews?

Yes, but only when relevant. Clearly naming a pattern and explaining why it fits the problem shows strong design understanding. Avoid forcing patterns into situations where a simpler approach works better.

What is the best way to practice design patterns for interviews?

The best approach is to map patterns to real interview problems, draw simple diagrams and explain trade-offs aloud. Practicing clear communication of your design decisions is just as important as technical knowledge.